WebJul 31, 2024 · After step 3, if Thread 1 calls glfwMakeContextCurrent(glfwGetCurrentContext()), everything works just fine. If Thread 1 calls glfwMakeContextCurrent again, you can also leave step 1 for Thread 1 out (obviously). Now I’m gonna be honest, this is way out of my league I’m just doing this as a hobby, … WebJan 5, 2024 · Basically do this: in main thread allocate buffer & map it to get pointer - glGenBuffer, glBindBuffer, glBufferData (with NULL data), glMapBuffer. wait until loader thread finishes writing its data to this pointer. now back in the main thread call glUnmapBuffer and you’re ready to use buffer.
Question On GLFWwindow - support - GLFW
WebMay 8, 2024 · My solution I found was making the GLFWwindow* window = glfwGetCurrentContext; This has solved my issue, but now I am unsure if this was the … WebJun 15, 2024 · I've actually noticed this bug in passing before, but never in a context where I looked into it further. This issue still happens with a properly manifested per-monitor v2 executable, so I don't believe it's related to that DPI awareness unless GLFW's manifestless DPI awareness hack is breaking something. filthy five
Question On GLFWwindow - support - GLFW
WebJun 28, 2016 · I'm looking for a way to check if a thread accessing a namespace function has a OpenGL context attached to it. I have looked around and all I can find is, … WebPointer < GLFWwindow > glfwGetCurrentContext () ! @brief Returns the window whose context is current on the calling thread. This function returns the window whose OpenGL … Webvoid glfwMakeContextCurrent ( GLFWwindow * window ) This function makes the OpenGL or OpenGL ES context of the specified window current on the calling thread. A context … Documentation. The HTML documentation contains both tutorials, guides for … The --no-loader option is added because GLFW already provides a function for … filthy fit